Pardus is a free Massive Multiplayer Online Browser Game (MMOBG) playing in a future where traders, pirates and other pilots of various races and factions strive to gain wealth and fame in space. "[...] Pardus on the other hand is awesome.
There is a lot to learn. You'll know this if you've ever tried to explian the game to friends without them doing the tutorial... but somehow, once you do the tutorial, things become so much more natural. Besides, the community [...] is amazingly friendly." - user comment
Number of fan stories increasing
Posted by Bladefist on April 30, 2003 at 01:41:22 PM (136 views)
You'll find two new stories in our fiction section.
I Icatus - an exciting story by patlar, about the Evon turning against their masters, the New Orions.
The Ithkul Lover - another great after-action-report by Limax, telling us of a hatred empire and its way to domination over the Orion sector.
Posted by Bladefist on April 29, 2003 at 11:21:51 PM (161 views)
I've found two very helpful strategy guides and included them into our guides section.
Posted by Bladefist on April 28, 2003 at 05:03:36 PM (142 views)
I've added the following strategy guides to our corresponding section:
Migration and Magnates - How they work
MoO3 Newcomer's FAQ by tleng
RobNelson's How-To Guide (consisting of five parts: Ship Design, Task Force Creation, Ground Force Creation, Disbanding a Task Force, Scrapping Ships)
Posted by Bladefist on April 27, 2003 at 03:23:40 PM (149 views)
The first after-action-report (AAR) has been included into our fan fiction section. It's the AAR of and written by Patton1942, beginning with the destruction of the Guardian and ending with the final assault on Orion to defeat the Antarans.
Posted by Bladefist on April 27, 2003 at 11:52:24 AM (146 views)
On this Monday's (April 28th's) broadcast of The Gamesome Mac, the weekly Mac gaming radio program, hosts Sean Smith and Omaha Sternberg talk with Bill Fisher, president of Quicksilver Software.
They'll also be taking questions from listeners in The Gamesome Mac's live chat room.
"The Gamesome Mac can be heard live on MacRadio.com from 6 to 8 pm Pacific Time, 9 to 11 pm Eastern (Tuesday from 0100 to 0300 UTC), and on demand thereafter. Listeners can tune in at The Gamesome Mac's web page, where they'll also find archives of past broadcasts. QuickTime 5 or 6 and a 28 kbps or faster Internet connection are required."
Journal of the Grand Vision
Posted by Bladefist on April 26, 2003 at 03:31:34 PM (145 views)
Read about the Trilarian history and their war against the Ithkul here.
First fan story
Posted by Bladefist on April 25, 2003 at 07:32:26 PM (158 views)
Today we've created a new section called "Fan Stories".
And the first story you'll find there (some may already know it from the IGForum) is called "The Assault of Orion I", an outstanding piece of fan fiction about PSgt Rhame and his men fighting the Antarans at Orion by Fedral.
Posted by Bladefist on April 24, 2003 at 11:09:45 PM (143 views)
Another modification has been added to the archive:
The MoO2 Flag Pack by Mithyk: A flag pack including the emblems of the Master of Orion 2 empires.
This is the second version, the originals came out a little indistinct and "muddy". Images have been stylized and cleared up a bit.
Posted by Bladefist on April 24, 2003 at 04:51:10 PM (153 views)
I've added the official player flag tutorial by Rantz to our "various" files section. It has been converted to PDF by Temid, thanks.
There's also a new item at our gameplay modifications, the Mrrshan Mod.
Posted by Bladefist on April 24, 2003 at 01:27:20 AM (139 views)
Jebus has finished MegaMod v5. It is an update to v4.2 for use with post data patch. It can be used with pre-data patch as well.
ExtremePumkin's blackhole mod
Alhazred's Covert Operations Mod
Sitrep Customized by JeBuS
NebulaMod by UnConeD
Task Force Size Mod by Orion Sector
Orion Sector Flag Packs 1 & 2
Mythik's Flag Pack Addon
Spy Efficiency Mod by JeBuS
Posted by Bladefist on April 23, 2003 at 02:56:57 PM (159 views)
On April 21st Quicksilver Software has updated their official site with a link to the MoO3 data patch. Note that this is still the same version that you can find at our site since April 15th.
Bard of Prey's Government Mod v1.0
Posted by Bladefist on April 23, 2003 at 12:53:18 AM (195 views)
Bard of Prey has mailed me his newest modification, and here is the description:
This mod rebalances the various Governments and Government Series available in the game. The Government Series have been rebalanced so that Representative and Collectivist Governments justify their cost in 'race pick points', and the specific Governments are changed so that they are balanced against each other within each Series.
Steps have been taken to eliminate the exploit whereby players could reduce their HFOG easily at the expense of the AI. Difficulty levels have all been changed, and the difficulty of every level above 'Easy' has been significantly increased, in the hopes of having the AI provide a greater challenge.
Finally, all of the in-game descriptions and Encyclopedia entries for Governments and Governments Series have been completely re-written, and sections added to the Encyclopedia to list detailed effects of each Government in-game. The Encyclopedia setions have been provided in separate text files so that they do not conflict with any existing Encyclopedia mods you may be using.
Thanks to Temid for collecting and converting them.
Posted by Bladefist on April 19, 2003 at 02:15:57 PM (145 views)
We've added two new sections for both Master of Orion 1 and 2. You'll find cheat codes and files including patches, editors and the full version of MoO1 on the right. Enjoy!
Last information about the code patch
Posted by on April 18, 2003 at 10:12:08 AM (161 views)
The list of changed features and fixed bugs in the code patch is getting longer every day. Is this good, or will this effect the gameplay too much? Well in my opinion we can expect a great improvement in the game at the end of the month when the code patch will hopefully be released.
For now, here is some info for the customization freaks:
- yes, we will be able to choose colors
- yes, we will be able to rename systems and planets (at least in singleplayer)
- no, the refit ship option will definitly not be implemented
Here is the link to the list of everything the code patch will change.
Official Patch Update
Posted by Bladefist on April 17, 2003 at 05:34:59 PM (146 views)
To quote QSI Programming at the IG forum:
We have updated the data patch as follows:
Release version of wsHelpText.txt restored to restore limited tool tip functionality.
TechTables.txt modified to correct indexes for ground combat weapons.
The install validater has also been updated to recognize these updated patch files. Previously posted data patch versions will still be flagged as errors.
Download the updated data patch here and the install validator here.
Posted by Bladefist on April 16, 2003 at 09:04:25 PM (163 views)
MoO3 Savegame Editor v0.2
New Senate & SitRep Icons by Richy
Posted by Bladefist on April 15, 2003 at 01:19:25 PM (150 views)
The following modifications were added
Archangel_Brian Encyclopedia Mod v3
Myros MoO3 Skin 2
and those were updated:
MegaMod v4.1 -> v4.2
EOT Image Rotation Mod Version March 19th -> Version April 8th
Also, don't forget to visit our ship design - strategies.. you'll find very helpful information brought to you by NotoriousPraetorious and chupa.
Bard of Prey's Ground Combat Mod v2.1
Posted by Bladefist on April 13, 2003 at 09:45:28 AM (196 views)
Bard of Prey has released a new version of his GC mod. Here's an overview of the changes:
This mod makes extensive changes to ground combat. Most importantly, it corrects some serious issues with hand weapons introduced by the Data Patch (namely that the wrong weapons are assigned when research is completed, and researching any hand weapon at tech level 30 or higher leaves your troops with no weapons at all).
Full details on what has changed are given at the end of the readme file, but the most significant changes are to the weapons. There are now 12 different hand weapons (down from 24 in version 1.0, up from 10 in the Data Patch), spread out evenly across the tech levels so that they will be upgraded in the proper order without overlap. Note that it is possible for two consecutive weapons to fall in the same tech level, but this should be extremely rare, and occur only when weapons are in different tech schools.
The overall effect should be more balanced and varied ground combat bonuses for various races and technologies, with a greater emphasis on 'realism' and playability.
All weapons have been significantly increased in power, as their effects were being drowned out by other bonuses. Less drastic changes have been made to other tables in GroundCombat.txt, such as armour types, unit types, shields, species bonuses and minor changes to a couple of the environmental tables.
The tech levels of many items have been changed, in order to spread the relevant technologies more evenly across the tech tree. This means that most technologies have gone up in level (some quite a bit higher), while a few have moved schools where it seemed appropriate, and a very few have gone down in level. To compensate for the higher level of many of these techs (mostly in the Energy and Physical Sciences fields), and because many people don't like the tech slowdown as it is, I have restored the tech costs to the level of the original release.
If you prefer a slower progression, simply edit the first table in TechTables.txt to the values you would like. Otherwise, if there is sufficient demand, I can reimplement the slowdown from the Data Patch in a future version, or you can wait for my more general tech overhaul mod.
'Flavour' descriptions have been added to the the wsTechnology file, along with updated information on the capabilities of each of the techs affected by this mod. All of the relevant descriptions have been updated to provide detailed (and correct) information on the effects of different technologies. Unlike version 1.0, I am using the Data Patch version of wsTechnology.txt (since the improved description mod is now out of date), so there are no longer level numbers included in the names of the various techs. Again, if there is sufficient demand, these can be restored, and/or I might do it for the whole file when I do my larger tech overhaul.
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courtesy of Quicksilver Software, Inc. and are used by permission.
Copyright (c) 2001 Quicksilver Software, Inc. All rights reserved.
Master of Orion is a registered trademark of Infogrames Entertainment
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